capítulo de libro.page.titleprefix
Immersive virtual reality for learning experiences

dc.contributor.authorGómez, Leticia Irene
dc.date.accessioned2020-12-23T18:06:25Z
dc.date.available2020-12-23T18:06:25Z
dc.date.issued2020
dc.description.abstract"The emergence of immersive virtual reality systems, which offer virtual environments of high interactivity for the user, become attractive to be incorporated into the classroom because they generate motivation in the students and facilitate the tasks that lead to a better representation of spatial knowledge. Virtual worlds are an excellent means of experimental learning, especially to replace real contexts that are impossible to use due to time or space restrictions, or that are unsafe for a student to address. Neuroeducation experts believe that virtual reality technology is promising for its ability to create 3D scenes that allow students to generate vivid and emotional experiences."en
dc.identifier.urihttp://ri.itba.edu.ar/handle/123456789/3273
dc.language.isoenen
dc.relationinfo:eu-repo/semantics/altIdentifier/doi/10.1007/978-981-15-4952-6_12
dc.subjectREALIDAD VIRTUAL
dc.subjectAPRENDIZAJE
dc.subjectTECNOLOGIA EDUCATIVA
dc.titleImmersive virtual reality for learning experiencesen
dc.typeinfo:eu-repo/semantics/acceptedVersion
dspace.entity.typeCapítulo de libro
itba.description.filiationFil: Gómez, Leticia Irene. Instituto Tecnológico de Buenos Aires; Argenitna.

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