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Immersive virtual reality for learning experiences
Gómez, Leticia Irene
Gómez, Leticia Irene
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Abstract
"The emergence of immersive virtual reality systems, which offer virtual
environments of high interactivity for the user, become attractive to be incorporated
into the classroom because they generate motivation in the students and facilitate the
tasks that lead to a better representation of spatial knowledge. Virtual worlds are an
excellent means of experimental learning, especially to replace real contexts that are
impossible to use due to time or space restrictions, or that are unsafe for a student to
address. Neuroeducation experts believe that virtual reality technology is promising
for its ability to create 3D scenes that allow students to generate vivid and emotional
experiences."
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2020
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Capitulo_Gomez
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REALIDAD VIRTUAL, APRENDIZAJE, TECNOLOGIA EDUCATIVA